• Courtyard’s digital trading platform on Polygon saw $42.66M in transactions, with Pokémon cards accounting for $24.84M of total sales.
  • Over 11,000 users own digital Pokémon NFTs, reflecting Courtyard’s role in Polygon’s expanding presence in real-world asset tokenization.

Courtyard, a digital card trading platform based on the Polygon network, has experienced a massive sales increase. With Pokémon cards taking center stage, the platform has seen $42.66 million in transactions in the past month.

Of that overall, Pokémon card collections made up $24.84 million—more than half of the whole, according to Dune. This not only shows Polygon’s place in the world of digital asset tokenization but also demonstrates Pokemon’s continuous appeal.

Pokémon NFTs on @0xPolygon @Courtyard_io shine: ~$25M Feb sales ($60M total), 11k+ holders, 980k+ cards sold at $37 avg.

Pokémon accounts for over 50% of Courtyard’s tokenized collectibles.

Pokémon’s timeless brand still ignites hype & revenue!https://t.co/svmFGleQcW

— Dune (@Dune) March 10, 2025

Digital Pokémon Cards Fuel Polygon’s Growing Influence

While some collectors are now turning to digital versions traded as NFTs on the blockchain, others used to hunt for actual Pokémon cards. With almost 980,000 Pokémon cards sold in one month and an average price of almost $37 per card, the demand for the digital asset is ravenous. Furthermore, reflecting a growing user base, over 11,000 people currently own the digital cards.

Based on this trend, Polygon—home of Courtyard—is gathering momentum. Polygon has shown itself to be a big participant in the race to get a piece of the expected $16 trillion real-world asset tokenizing market by the end of the decade.

Several big companies, including Franklin Templeton, with $1.53 trillion in assets, and South Korean conglomerate Mirae, valued at $500 billion, are already tokenizing using the network, as we previously reported.

As of press time, MATIC is swapped hands at about $0.2171, up 2.63% over the last 24 hours and driving its market cap to surpass the $415 million mark.

Polygon and Blockchain in Entertainment

On the other hand, big gaming firms are also beginning to experiment with blockchain, albeit with conflicting outcomes. For PC, Ubisoft recently debuted “Captain Laserhawk: The G.A.M.E., a top-down multiplayer shooter grounded in blockchain technology.

Though it included legendary characters like Rayman, the game launched with minimal promotion, likely due to the failure of Ubisoft’s previous blockchain projects. Access to the game calls for an NFT as an entrance ticket, hence the registration process is more difficult than in traditional games.

Meanwhile, the fashion industry is not to be left behind. Working together, Paskal and Nicola Formichetti produced a collection of phygital keys—a mix of physical and digital goods. Fashion companies are following a new trend whereby they offer their customers unique experiences using NFTs.

Customers now purchase digital versions that can be gathered or traded on blockchain systems in addition to physical items, which they used to buy once only.

This implies one thing: tokenizing is no longer only an experiment. From fashion that is beginning to enter the digital space to Pokémon that still rule NFT sales and blockchain-based games that keep expanding, all show how blockchain technology is progressively being used in many different industries.



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